MLGDF/Bullywug Warrior

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Bullywug Warrior (101 points)

ST 13* [20]; DX 11 [20]; IQ 8† [0]; HT 10 [0].
Damage 1d/2d-1; BL 34 lb; HP 13 [0]; Will 8 [0]; Per 8 [0]; FP 10 [0].
Basic Speed 5.25 [0]; Basic Move 4‡ [0]; Dodge 8.

Social Background

TL: 2§ [0].

Advantages

Amphibious [10]; Binding 11 (Tongue; Limb; Cannot Parry; Melee Attack: Reach 1-4 (like a whip); One-Shot; Tether) [16]; Breath-Holding 1 [2]; Extra ST 1 (Affects ST) [10]; Extra Water Move 1 (Affects Water Move) [5]; Nictitating Membrane 5 [5]; Peripheral Vision [15]; Super Jump 2 [20]; Terrain Adaptation (Swamp) [5].

Disadvantages

Dependency (Water; Very Common; Fatigue Damage; Hourly) [-10]; Hidebound [-5]; Low TL -1 [-5]; Reduced Basic Move -1 (Affects Move) [-5]; Reduced IQ -2 (Affects IQ) [-40]; Wealth (Struggling) [-10].

Skills

Axe/Mace (A) DX+3 [12]-14; Brawling (E) DX+3 [8]-14; Jumping (E) DX+2 [4]-13; Shield (Shield) (E) DX+3 [8]-14; Spear (A) DX+3 [12]-14; Thrown Weapon (Spear) (E) DX+2 [4]-13.

Footnotes

* Includes +1 from 'Extra ST'.
† Includes -2 from 'Reduced IQ'.
‡ Includes -1 from 'Reduced Basic Move'.
§ Includes -1 from 'Low TL'.

Equipment

1× Javelin ($30; 2 lb); 1× Knobbed Club ($20; 2 lb); 1× Leather Armor (~Fortify (All) (+1); $150; 10 lb); 1× Medium Shield ($60; 15 lb); 1× Spear ($40; 4 lb).

Encumbrance

[None]: Basic Lift 34 lb. Ground Move 4 yd; Water Move 5 yd. Dodge 8.
Light: Basic Lift 68 lb. Ground Move 3 yd; Water Move 4 yd. Dodge 7.
Medium: Basic Lift 102 lb. Ground Move 2 yd; Water Move 3 yd. Dodge 6.
Heavy: Basic Lift 204 lb. Ground Move 1 yd; Water Move 2 yd. Dodge 5.
X-Heavy: Basic Lift 340 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 4.

Defenses


Parry: 10 (Spear). Block: 10 (Shield (Shield)). Dodge: 8.Eyes: DR 0; DB 0+2; HP 2. Neck: DR 0; DB 0+2. Skull: DR 2; DB 0+2. Face: DR 0; DB 0+2. Torso: DR 3; DB 0+2. Groin: DR 3; DB 0+2. Arms: DR 0; DB 0+2; HP 7. Hands: DR 0; DB 0+2; HP 5. Legs: DR 0; DB 0+2; HP 7. Feet: DR 0; DB 0+2; HP 5.

Melee Attacks

Binding Tongue (14): ST 11 spcl.. Reach 1–4.
Brawling • Punch (14): 1d cr. Reach C.
Brawling • Bite (14): 1d cr. Reach C.
Brawling • Kick (12): 1d+1 cr. Reach C,1.
Javelin (14): 1d+1 imp. Reach 1.
Knobbed Club (14): 2d cr. Reach 1.
Medium Shield • Bash (14): 1d cr. Reach 1.
Medium Shield • Rush (14): slam+2 cr. Reach 1.
Spear • 1H Thrust (14): 1d+2 imp. Reach 1*.
Spear • 2H Thrust (14): 1d+3 imp. Reach 1,2*.

Ranged Attacks

Javelin • Thrown (13): 1d+1 imp. Acc 3. Range 20 yd / 33 yd. RoF 1. Shots T(1).
Javelin • Atlatl (9): 2d imp. Acc 3. Range 26 yd / 39 yd. RoF 1. Shots T(1).
Spear (13): 1d+3 imp. Acc 2. Range 13 yd / 20 yd. RoF 1. Shots T(1).