The Adventurers kit provides the basics required for mundane survival: Clothing, Food, Shelter, Light, Fire, and basic tools and amenities. With this kit, the GM will overlook a lot of mundane headaches. Without this kit or equivalent spells, expect to make a lot more significant Survival checks.
Poor Weather Clothes. ($130, 5 lbs)
- Includes Ankle Boots (see Armor table), and a hooded cloak, or an oilskin overcoat, or a poncho and wide hat; some combination suitable for keeping the cold, wind, and rain more-or-less off. -2 to Survival checks without this in all but the most hospitable climates.
Clothes. ($60, 2 lbs)
- Nondescript street clothes, style is your choice. Lightweight, suitable for indoor living or a comfortable 70-80°F climate with good weather. Includes light footwear such as sandals or thin shoes.
Backpack, Small ($60, 3 lbs)
- Blanket (aka a Bedroll) ($20, 4 lbs)
- Oil flask (1 pt) ($2, 1 lb)
- One spare change of clothes. ($60, 2 lbs)
- Tent, 1-Man ($50, 5 lbs)
- Traveler's Rations: 5 days ($30, 7.5 lbs) - not nutritionally complete, but close enough for short-term use.
- Wineskin ($10, 8.25 lbs filled with water)
- Personal Basics ($5, 1 lb) -5 to Survival checks without this. Includes flint-and-steel, a bit of string or twine or leather thongs, etc.
- Small Knife (Cheap) ($12, 0.5 lb)
Lantern ($20, 2 lbs)
Total: $469, 41.25 lbs (including water).
(If traveling with a character with Create Water (and depending on same), the Wineskin can be carried empty, saving 8 lbs for a total weight of 33.25 lbs.)
(If traveling with a character with Continual Light (and depending on same), the lantern and oil could be sacrificed, saving 3 lbs for a total weight of 38.25 lbs. But No Mana areas will be a problem, and fire is always helpful...)
(If traveling with a character with Continual Light and Create Water, total weight savings is 11 lbs for a final weight of 30.25 lbs.