Difference between revisions of "AC/Resistance Fighter"

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:'''''Secondary Characteristics:''''' Damage 1d-2/1d; BL 20 lbs; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
 
:'''''Secondary Characteristics:''''' Damage 1d-2/1d; BL 20 lbs; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
 
:'''''Advantages:''''' Fit [5]; One of Luck, Daredevil, or Serendipity 1 [15]; Another 20 points chosen from the following:
 
:'''''Advantages:''''' Fit [5]; One of Luck, Daredevil, or Serendipity 1 [15]; Another 20 points chosen from the following:
::ST +1 to +2 [10/level]; DX +1 [20]; IQ +1 [20]; HT +1 to +2 [10/level]; HP +1 to +3 [2/level]; Will +1 to +4 [5/level]; Per +1 to +4 [5/level]; Basic Speed +0.25 to 1.5 [5 per +0.25]; Basic Move +1 to +3 [5/level]; Absolute Timing [2]; Acute Senses (any) +1 to +3 [2/level]; Ambidexterity [5] ''or'' Off-Hand Training (Skill) [1]; Appearance [Varies]; Combat Reflexes [15]; Danger Sense [15]; Daredevil [15]; Enhanced Dodge 1 [15]; Fearlessness [2/level] ''or'' Unfazeable [15]; Gizmos 1-3 [5/gizmo]; Hard to Kill [2/level]; Hard to Subdue [2/level]; High Pain Threshold [10]; Intuition [15]; Night Vision 1-9 [1/level]; Peripheral Vision [15]; Pitiable [5]; Rapid Healing [5] ''or'' Very Rapid Healing [15]; Serendipity 1-2 [15/level]; Wild Talent [20]; or replace Luck [15] with Extraordinary Luck [30] for 15 points, or replace Fit [5] with Very Fit [15] for 10 points.
+
::ST +1 to +2 [10/level]; DX +1 [20]; IQ +1 [20]; HT +1 to +2 [10/level]; HP +1 to +3 [2/level]; Will +1 to +4 [5/level]; Per +1 to +4 [5/level]; Basic Speed +0.25 to 1.5 [5 per +0.25]; Basic Move +1 to +3 [5/level]; Absolute Timing [2]; Acute Senses (any) +1 to +3 [2/level]; Ambidexterity [5] ''or'' Off-Hand Training (Skill) [1]; Appearance [Varies]; Brave [1]; Combat Reflexes [15]; Danger Sense [15]; Daredevil [15]; Enhanced Dodge 1 [15]; Fearlessness [2/level]; Gizmos 1-3 [5/gizmo]; Hard to Kill [2/level]; Hard to Subdue [2/level]; High Pain Threshold [10]; Intuition [15]; Night Vision 1-9 [1/level]; Peripheral Vision [15]; Pitiable [5]; Rapid Healing [5] ''or'' Very Rapid Healing [15]; Serendipity 1-2 [15/level]; Wild Talent [20]; or replace Luck [15] with Extraordinary Luck [30] for 15 points, or replace Fit [5] with Very Fit [15] for 10 points.
 
:'''''Disadvantages''''': All characters have Duty (The Resistance; 15 or less; Extremely Hazardous) [-20], and should choose an additional -30 points in disadvantages that suit the character's image and background. See [[AC/Disadvantage Packages | Disadvantage Packages]] for some pre-built options.
 
:'''''Disadvantages''''': All characters have Duty (The Resistance; 15 or less; Extremely Hazardous) [-20], and should choose an additional -30 points in disadvantages that suit the character's image and background. See [[AC/Disadvantage Packages | Disadvantage Packages]] for some pre-built options.
 
:'''''Skills:''''' Computer Operations (E) IQ [1]-11; Guns (Rifle) (E) DX [1]-12; Soldier (A) IQ [2]-11; ''and'' Stealth (A) DX [2]-12. ''Either'' Brawling (E) DX+1 [2]-13 ''or'' Karate (H) DX-1 [2]-11. ''Either'' Judo (H) DX-1 [2]-11 ''or'' Wrestling (A) DX [2]-12.
 
:'''''Skills:''''' Computer Operations (E) IQ [1]-11; Guns (Rifle) (E) DX [1]-12; Soldier (A) IQ [2]-11; ''and'' Stealth (A) DX [2]-12. ''Either'' Brawling (E) DX+1 [2]-13 ''or'' Karate (H) DX-1 [2]-11. ''Either'' Judo (H) DX-1 [2]-11 ''or'' Wrestling (A) DX [2]-12.
 
:'''''Slush Fund:''''' 10 points.
 
:'''''Slush Fund:''''' 10 points.

Revision as of 17:26, 21 May 2019

The average Resistance Fighter is combat-ready, having either fought aliens previously (possibly even in the First War) or been through a basic training course designed to impart basic marksmanship, maintenance, and hand-to-hand skills.

Attributes: ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 12 [20]
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
Advantages: Fit [5]; One of Luck, Daredevil, or Serendipity 1 [15]; Another 20 points chosen from the following:
ST +1 to +2 [10/level]; DX +1 [20]; IQ +1 [20]; HT +1 to +2 [10/level]; HP +1 to +3 [2/level]; Will +1 to +4 [5/level]; Per +1 to +4 [5/level]; Basic Speed +0.25 to 1.5 [5 per +0.25]; Basic Move +1 to +3 [5/level]; Absolute Timing [2]; Acute Senses (any) +1 to +3 [2/level]; Ambidexterity [5] or Off-Hand Training (Skill) [1]; Appearance [Varies]; Brave [1]; Combat Reflexes [15]; Danger Sense [15]; Daredevil [15]; Enhanced Dodge 1 [15]; Fearlessness [2/level]; Gizmos 1-3 [5/gizmo]; Hard to Kill [2/level]; Hard to Subdue [2/level]; High Pain Threshold [10]; Intuition [15]; Night Vision 1-9 [1/level]; Peripheral Vision [15]; Pitiable [5]; Rapid Healing [5] or Very Rapid Healing [15]; Serendipity 1-2 [15/level]; Wild Talent [20]; or replace Luck [15] with Extraordinary Luck [30] for 15 points, or replace Fit [5] with Very Fit [15] for 10 points.
Disadvantages: All characters have Duty (The Resistance; 15 or less; Extremely Hazardous) [-20], and should choose an additional -30 points in disadvantages that suit the character's image and background. See Disadvantage Packages for some pre-built options.
Skills: Computer Operations (E) IQ [1]-11; Guns (Rifle) (E) DX [1]-12; Soldier (A) IQ [2]-11; and Stealth (A) DX [2]-12. Either Brawling (E) DX+1 [2]-13 or Karate (H) DX-1 [2]-11. Either Judo (H) DX-1 [2]-11 or Wrestling (A) DX [2]-12.
Slush Fund: 10 points.