Difference between revisions of "AC/Resistance Fighter"

From OttGaming Wiki
Jump to: navigation, search
 
Line 1: Line 1:
 
The average Resistance Fighter is combat-ready, having either fought aliens previously (possibly even in the First War) or been through a basic training course designed to impart basic marksmanship, maintenance, and hand-to-hand skills.
 
The average Resistance Fighter is combat-ready, having either fought aliens previously (possibly even in the First War) or been through a basic training course designed to impart basic marksmanship, maintenance, and hand-to-hand skills.
 +
 +
===Template===
  
 
:'''''Attributes:''''' ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 12 [20]
 
:'''''Attributes:''''' ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 12 [20]
Line 8: Line 10:
 
:'''''Skills:''''' Computer Operations (E) IQ [1]-11; Guns (Rifle) (E) DX [1]-12; Soldier (A) IQ [2]-11; ''and'' Stealth (A) DX [2]-12. ''Either'' Brawling (E) DX+1 [2]-13 ''or'' Karate (H) DX-1 [2]-11. ''Either'' Judo (H) DX-1 [2]-11 ''or'' Wrestling (A) DX [2]-12.
 
:'''''Skills:''''' Computer Operations (E) IQ [1]-11; Guns (Rifle) (E) DX [1]-12; Soldier (A) IQ [2]-11; ''and'' Stealth (A) DX [2]-12. ''Either'' Brawling (E) DX+1 [2]-13 ''or'' Karate (H) DX-1 [2]-11. ''Either'' Judo (H) DX-1 [2]-11 ''or'' Wrestling (A) DX [2]-12.
 
:'''''Slush Fund:''''' 10 points.
 
:'''''Slush Fund:''''' 10 points.
 +
 +
===Equipment===
 +
 +
The Resistance scavenges much of its gear, but it has enough basics to ensure the following for every fighter:
 +
 +
:''Resistance Survival Vest'' (See ''Pilot's Survival Vest'', HT59): gives +1 to Survival in any terrain; weighs 5 lbs.
 +
:''Resistance Revolver'': 2d pi+, Acc 2, Range 140/1500, Weight 2.5/0.3, RoF 3, Shots 6(3i), ST 10, Bulk -2, Rcl 3 with two reloads (in speed-loaders, weighing 0.6 lbs) ''or''
 +
:''Resistance Autopistol'': 2d+2 pi, Acc 2, Range 160/1800, Weight 2.4/0.5, RoF 3, Shots 13+1(3), ST 9, Bulk -2, Rcl 2 with an additional magazine (weighing 0.5 lbs)
 +
:''Survival Knife'': sw-2 cut/thr imp; Reach C,1/C; Parry -1; Weight 1; ST 6
 +
:''Resistance Assault Vest'' with front trauma plates: DR 35/28F; DR 12/5 from the back, covering the torso and groin; weighs 16 lbs and ''Jungle Boots'' (DR 3/2, covering the feet, 3 lbs); optionally, add Ballistic Leggings (DR 12/5F covering the legs; weighs 8 lbs) and DAP (DR 8/2 covering the arms; weighs 5 lbs).
 +
:''Resistance Autorifle:'' 7d+1 pi, Acc 5, Range 1,100/4,500, Weight 10.1/0.5, RoF 3, Shots 8(3), ST 10†, Bulk -5, Rcl 3
 +
 +
Overall this weighs 39.2 lbs, or 52.2 lbs with the optional extra limb armor. Specialists may carry a different primary weapon: see the individual lenses for details.

Latest revision as of 20:07, 21 May 2019

The average Resistance Fighter is combat-ready, having either fought aliens previously (possibly even in the First War) or been through a basic training course designed to impart basic marksmanship, maintenance, and hand-to-hand skills.

Template

Attributes: ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 12 [20]
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
Advantages: Fit [5]; One of Luck, Daredevil, or Serendipity 1 [15]; Another 20 points chosen from the following:
ST +1 to +2 [10/level]; DX +1 [20]; IQ +1 [20]; HT +1 to +2 [10/level]; HP +1 to +3 [2/level]; Will +1 to +4 [5/level]; Per +1 to +4 [5/level]; Basic Speed +0.25 to 1.5 [5 per +0.25]; Basic Move +1 to +3 [5/level]; Absolute Timing [2]; Acute Senses (any) +1 to +3 [2/level]; Ambidexterity [5] or Off-Hand Training (Skill) [1]; Appearance [Varies]; Brave [1]; Combat Reflexes [15]; Danger Sense [15]; Daredevil [15]; Enhanced Dodge 1 [15]; Fearlessness [2/level]; Gizmos 1-3 [5/gizmo]; Hard to Kill [2/level]; Hard to Subdue [2/level]; High Pain Threshold [10]; Intuition [15]; Night Vision 1-9 [1/level]; Peripheral Vision [15]; Pitiable [5]; Rapid Healing [5] or Very Rapid Healing [15]; Serendipity 1-2 [15/level]; Wild Talent [20]; or replace Luck [15] with Extraordinary Luck [30] for 15 points, or replace Fit [5] with Very Fit [15] for 10 points.
Disadvantages: All characters have Duty (The Resistance; 15 or less; Extremely Hazardous) [-20], and should choose an additional -30 points in disadvantages that suit the character's image and background. See Disadvantage Packages for some pre-built options.
Skills: Computer Operations (E) IQ [1]-11; Guns (Rifle) (E) DX [1]-12; Soldier (A) IQ [2]-11; and Stealth (A) DX [2]-12. Either Brawling (E) DX+1 [2]-13 or Karate (H) DX-1 [2]-11. Either Judo (H) DX-1 [2]-11 or Wrestling (A) DX [2]-12.
Slush Fund: 10 points.

Equipment

The Resistance scavenges much of its gear, but it has enough basics to ensure the following for every fighter:

Resistance Survival Vest (See Pilot's Survival Vest, HT59): gives +1 to Survival in any terrain; weighs 5 lbs.
Resistance Revolver: 2d pi+, Acc 2, Range 140/1500, Weight 2.5/0.3, RoF 3, Shots 6(3i), ST 10, Bulk -2, Rcl 3 with two reloads (in speed-loaders, weighing 0.6 lbs) or
Resistance Autopistol: 2d+2 pi, Acc 2, Range 160/1800, Weight 2.4/0.5, RoF 3, Shots 13+1(3), ST 9, Bulk -2, Rcl 2 with an additional magazine (weighing 0.5 lbs)
Survival Knife: sw-2 cut/thr imp; Reach C,1/C; Parry -1; Weight 1; ST 6
Resistance Assault Vest with front trauma plates: DR 35/28F; DR 12/5 from the back, covering the torso and groin; weighs 16 lbs and Jungle Boots (DR 3/2, covering the feet, 3 lbs); optionally, add Ballistic Leggings (DR 12/5F covering the legs; weighs 8 lbs) and DAP (DR 8/2 covering the arms; weighs 5 lbs).
Resistance Autorifle: 7d+1 pi, Acc 5, Range 1,100/4,500, Weight 10.1/0.5, RoF 3, Shots 8(3), ST 10†, Bulk -5, Rcl 3

Overall this weighs 39.2 lbs, or 52.2 lbs with the optional extra limb armor. Specialists may carry a different primary weapon: see the individual lenses for details.