Mzit

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Name: Mzit

Player: Emily

Race: Minotaur

Appearance: Red haired minotaur woman with bizarre deformations: leonine fangs, catlike feet, and a red-tufted lionesses tail. She has golden-brown eyes, dark skin, and a stout, muscular physique.

Height: 5'11"

Weight: 220 lbs

Age: 24

Description

Mzit, like many minotaurs, was sent to the temple of Hathor to train to be a holy warrior. Unlike the other trainees, she was never imbued with divine powers; crushed by this rejection, she prayed to Hathor for hours without food or water, until she finally collapsed. When the priestesses found her, she had been transformed with the mark of the lioness, with fangs, paws, and a lions tail, and the lion's mark upon her breast.

Mzit has taken up Sekhmet-Hathor as her patron, and hopes one day that Sekhmet, or Sekhmet-Hathor, will finally choose her to be a proper holy warrior. Until then, she tries to balance her work between protection of the innocent and destruction of the sinful and those who offend the gods. In betweens she snoops about and gets drunk.


Attributes [171]

ST 20 [70] HP 28 [16]
Bonuses: +3 from 'Extra ST'
DX 13 [60] Will 8 [0]
IQ 8 [0] Per 12 [10]
Bonuses: -2 from 'Reduced IQ'; Bonuses: +2 from 'Extra Perception';
HT 14 [10] FP 14 [0]
Bonuses: +3 from 'Extra HT';
Conditionals: +1 from 'Fit', +2 from 'Outdoorsman' when rolls to avoid harm resulting directly from failure with the affected skills

– your shabby lean-to affords some shelter, you realize the berries are poisonous in time to avoid eating lots, etc.

Basic Move 7 [5] Basic Speed 6.75 [0]
thr 2d-1 sw 2d+1
Consciousness Check 15 [0] Death Check 15 [0]
Bonuses: +1 from 'Fit'; Bonuses: +1 from 'Fit';
Broad Jump 11ft [0] High Jump 32in [0]
Encumbrance
Name Unenc. Light Medium Heavy Xtra Heavy
Carry (lbs) 80 160 240 480 800
Dodge 10 9 8 7 6
Ground Move 7 5 4 2 1
Water Move 1 1 1 1 1

Reaction Modifiers

Reaction: -4/-4 Conditionals: +1 from 'Compulsive Carousing' when from like-minded extroverts, -1 from 'Compulsive Carousing' when from sober-minded citizens (upto -4), -2 from 'Social Stigma (Minority Group)', -1 from 'Ham-Fisted' when being tidy or well-groomed matters.

Advantages [104]

Combat Reflexes 1 [15]
Fit 1 [5]
High Pain Threshold [10]
Luck 1 [15]
Minotaur (DFRPG) [35]
Absolute Direction 1 [5]
Acute Hearing 2 (2) [4]
Damage Resistance 2 (2; Tough Skin, -40%) [6]
Damage Resistance 2 (2; Partial: Skull, -70%) [3]
Extra HT 3 (3; Affects displayed HT score, +0%) [30]
Extra Perception 2 (2; Affects displayed Per score, +0%) [10]
Extra ST 3 (3; Affects displayed ST score, +0%; Size, +0%) [30]
Peripheral Vision 1 [15]
Striker 1 (Impaling; Horns; 1; Limited Arc, -40%; Long: any reach (+1) +1, +100%) [13]
Appearance Hideous (Hideous) [-16]
Bad Temper (You resist on a roll of 15 or less, almost all the time, *0.5) [-5]
Berserk (You resist on a roll of 12 or less, quite often, *1) [-10]
Reduced IQ 2 (2; Affects displayed IQ score, +0%) [-40]
Social Stigma (Minority Group) [-10]
Outdoorsman 2 (2) [16]
Rapid Healing 1 [5]
Teeth (Sharp Teeth) [1]
Trading Character Points for Money $1,000 ($1,000) [2]

Perks [5]

Battle Cry [1]
Butchery [1]
Compact Frame [1]
Ramming Speed [1]
You're Next! [1]

Disadvantages [-52]

Charitable (You resist on a roll of 15 or less, almost all the time, *0.5) [-7]
Code of Honor (Soldier's) [-10]
Compulsive Carousing (You resist on a roll of 15 or less, almost all the time, *0.5) [-2]
Curious (You resist on a roll of 12 or less, quite often, *1) [-5]
Easy to Read [-10]
Ham-Fisted 1 (1) [-5]
Nightmares (You resist on a roll of 12 or less, quite often, *1) [-5]
Selfless (You resist on a roll of 12 or less, quite often, *1) [-5]
Unnatural Feature 3 (Leonine teeth, paws, tail; 3) [-3]

Quirks [-5]

Friendly (Until insulted) [-1]
Horrible Hangovers [-1]
Jealous of proper Holy Warriors [-1]
Proud [-1]
Vow (Pray before a new statue of Sekhmet daily) [-1]

Skills [49]

Name Type Relative Level Points
Animal Handling (Big Cats) IQ/A IQ-1 7 1
Brawling DX/E DX+2 15 4
Broadsword DX/A DX+3 16 0
Carousing HT/E HT+0 14 1
Climbing DX/A DX-1 12 1
Disguise/TL4 (Animals) IQ/A IQ-4 4 1
Bonuses: -3 from 'Unnatural Feature (Leonine teeth, paws, tail)'
Fishing Per/E Per+2 14 1
Bonuses: +2 from 'Outdoorsman'
Hiking HT/A HT-1 13 1
Hook (Swords) Tech/H def+0 11 0
Intimidation Will/A Will+2 10 2
Bonuses: +2 from 'Appearance'
Kiai HT/H HT-1 13 2
Knife DX/E DX+3 16 0
Mimicry (Animal Sounds) IQ/H IQ+0 8 1
Bonuses: +2 from 'Outdoorsman'
Naturalist (DFRPG) IQ/H IQ+0 8 1
Bonuses: +2 from 'Outdoorsman'
Observation Per/A Per-1 11 1
Running HT/A HT-1 13 1
Shield (Buckler) DX/E DX+0 13 1
Shortsword DX/A DX+3 16 0
Sling DX/H DX-1 12 2
Stealth DX/A DX+0 13 2
Sumo Wrestling DX/A DX+1 14 4
Survival (Desert) Per/A Per+1 13 1
Bonuses: +2 from 'Outdoorsman'
Survival (Plains) Per/A Per-2 10 0
Bonuses: +2 from 'Outdoorsman'
Swimming HT/E HT+0 14 1
Swords DX/H DX+3 16 16
Throwing DX/A DX-1 12 1
Tracking Per/A Per+1 13 1
Bonuses: +2 from 'Outdoorsman'
Two-Handed Sword DX/A DX+3 16 0
Weather Sense IQ/A IQ+2 10 2
Bonuses: +2 from 'Outdoorsman'

Metatraits [0]

Equipment [$2,499.98]

Delver's Webbing 14.25 lbs $346.50
Baton 1 lbs $20.00
Hatchet (Tool) 2 lbs $15.00
Iron Spike 0.5 lbs, $1.00 ×4 = 2 lbs $4.00
Long Knife 1.5 lbs $120.00
Oil (per pint) 1 lbs, $2.00 ×3 = 3 lbs $6.00
Sling 0.5 lbs $20.00
Sling Stone (Shaped) 0.05 lbs, $0.06 ×25 = 1.25 lbs $1.50
Greatsword (Khopesh; Combination Weapon: Hook, Two-Handed Weapon, +25) 7 lbs $825.00
Holy Symbol 1 lbs $50.00
Iron Plate (Skull; Armor DR (3) 3, *3) 1.44 lbs $126.00
Iron Scale (Neck, Chest, Arms; Armor DR (4) 4, *4) 12.4 lbs $310.00
Lanyard, Chain 0.5 lbs $15.00
Layered Cloth (Abdomen, Pelvis, Thighs, Knees; Armor DR (3) 3, *3) 21.12 lbs $132.00
Leather (Shins, Feet; Armor DR (2) 2, *2; Armor Material: Hardened Leather, +0.1 CF) 6.3 lbs $18.48
Pouch 3.5 lbs $67.00
Chalk 0.25 lbs, $1.00 ×2 = 0.5 lbs $2.00
First Aid Kit 2 lbs $50.00
Personal Basics 1 lbs $5.00
Purse 0.512 lbs $42.00
Copper piece 0.016 lbs, $1.00 ×32 = 0.512 lbs $32.00
Quick-Release Backpack 31.25 lbs $538.00
Crowbar, 5' 6 lbs $60.00
Fishhooks & Line 0 lbs $50.00
Grapnel 2 lbs $80.00
Pole, 6' 3 lbs $5.00
Rations 0.5 lbs, $2.00 ×9 = 4.5 lbs $18.00
Rope, 3/8'' (per 10 yards) 1.5 lbs, $5.00 ×3 = 4.5 lbs $15.00
Wineskin 8.25 lbs $10.00
Ale (per gallon) 8 lbs $0.00
Small Shield, Light 3 lbs $30.00

Total Weight: 102.272 lbs.


Combat

Melee Attacks

Name Damage Reach Skillscore Parry MinST LC
Baton
Swing 2d cr 1 16 11 6 4
Thrust 1d+2 cr 1 16 11 6 4
Brawling
Punch 2d cr C 15 11 N/A
Bite 2d cut C 15 No N/A
Kick 2d+1 cr C,1 13 No N/A
If you miss with a kick, roll vs. DX to avoid falling.
Kick 2d+1 cr C,1 13 No N/A
Greatsword (Khopesh)
Swing 2d+4 cut 1,2 16 11 12† 4
Thrust 2d+1 cr 2 16 11 12† 4
Hook 2d-2 cut 1,2 11 8 12† 4
Hook enables the rules under Hook (Low-Tech p. 54 or Martial Arts p. 74), and may also damage the victim.
Long Knife
Knife swing 2d cut C,1 16 11 7 4
Knife thrust 2d-1 imp C,1 16 11 7 4
Shortsword swing 2d cut 1 16 11 7 4
Shortsword thrust 2d-1 imp C,1 16 11 7 4
Small Shield, Light
Bash 2d-1 cr 1 11 No N/A
Rush slam+1 cr 1 11 No N/A
Striker 1 (Impaling; Horns; Limited Arc, -40%; Long, +1, +100%) 2d+3 imp C,1 15 11 N/A


Ranged Attacks

Name Damage Acc ½ Dam Max ROF Shots Skillscore MinST Bulk Rcl LC
Sling 2d pi 0 120 200 1 1(2) 12 6 -4 - 4
[2, 3, 9]
Unshaped rocks and stones suitable for slings, heavy slings, and stone-launching sticks can be found for free, but they're less accurate: -1 to hit. • Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range.



Loadout: Fighting

Delver's Webbing 14.25 lbs $346.50
Greatsword (Khopesh; Combination Weapon: Hook, Two-Handed Weapon, +25) 7 lbs $825.00
Holy Symbol 1 lbs $50.00
Iron Plate (Skull; Armor DR (3) 3, *3) 1.44 lbs $126.00
Iron Scale (Neck, Chest, Arms; Armor DR (4) 4, *4) 12.4 lbs $310.00
Lanyard, Chain 0.5 lbs $15.00
Layered Cloth (Abdomen, Pelvis, Thighs, Knees; Armor DR (3) 3, *3) 21.12 lbs $132.00
Leather (Shins, Feet; Armor DR (2) 2, *2; Armor Material: Hardened Leather, +0.1 CF) 6.3 lbs $18.48
Pouch 3.5 lbs $67.00
Purse 0.512 lbs $42.00
Small Shield, Light 3 lbs $30.00

Hit Locations

Location DR
Skull 7
Face 2*
Neck 6
Chest 6
Abdomen 5
Pelvis 5
Shoulders 6
Upper Arms 6
Elbows 6
Forearms 6
Hands 2*
Thighs 5
Knees 5
Shins 4
Feet 4

Total Weight: 71.022 lbs.


Loadout: Everything

Delver's Webbing 14.25 lbs $346.50
Greatsword (Khopesh; Combination Weapon: Hook, Two-Handed Weapon, +25) 7 lbs $825.00
Holy Symbol 1 lbs $50.00
Iron Plate (Skull; Armor DR (3) 3, *3) 1.44 lbs $126.00
Iron Scale (Neck, Chest, Arms; Armor DR (4) 4, *4) 12.4 lbs $310.00
Lanyard, Chain 0.5 lbs $15.00
Layered Cloth (Abdomen, Pelvis, Thighs, Knees; Armor DR (3) 3, *3) 21.12 lbs $132.00
Leather (Shins, Feet; Armor DR (2) 2, *2; Armor Material: Hardened Leather, +0.1 CF) 6.3 lbs $18.48
Pouch 3.5 lbs $67.00
Purse 0.512 lbs $42.00
Quick-Release Backpack 31.25 lbs $538.00
Small Shield, Light 3 lbs $30.00

Hit Locations

Location DR
Eyes 2
Skull 7
Face 2*
Neck 6
Chest 6
Abdomen 5
Pelvis 5
Arms 6
Hands 2*
Legs 2*
Feet 4

Total Weight: 102.272 lbs.

Notes

Campaign Log

Play Date Session Name Campaign Date Points
2019-01-30 Initial Character Creation 0
Character created using GURPS Character Assistant (GCA5Engine, Version=5.0.0.103)