Difference between revisions of "WWMH/Gunslinger"

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'''''Attributes:''''' ST 13 [30]; DX 16 [120]; IQ 12 [40]; HT 13 [30].<br>
 
'''''Attributes:''''' ST 13 [30]; DX 16 [120]; IQ 12 [40]; HT 13 [30].<br>
 
'''''Secondary Characteristics:''''' Damage 1d/2d-1; BL 34 lbs; HP 18 [10]; Will 12 [0]; Per 12 [0]; FP 13 [0]; Basic Speed 7.25 [0]; Basic Move 7 [0].<br>
 
'''''Secondary Characteristics:''''' Damage 1d/2d-1; BL 34 lbs; HP 18 [10]; Will 12 [0]; Per 12 [0]; FP 13 [0]; Basic Speed 7.25 [0]; Basic Move 7 [0].<br>
'''''Advantages:''''' Combat Reflexes [15]; Gunslinger [25]; Luck [15]; ''and'' Quick Reload (Gun!) [1].
+
'''''Advantages:''''' Combat Reflexes [15]; Gunslinger [25]; Luck [15]; ''and'' Quick Reload [1].
 
:-Choose a 15-point [[WWMH/Background Lenses | Background Lens]].
 
:-Choose a 15-point [[WWMH/Background Lenses | Background Lens]].
:-Choose another 40 points from among the following:
+
:-Choose another 25 points from [[WWMH/Suitable Advantages and Disadvantages | Suitable Advantages]].
{|
+
 
|ST +1 to +2 [10/level]
+
'''''Disadvantages:''''' Choose -35 in [[WWMH/Suitable Advantages and Disadvantages | Suitable Disdvantages]]. This will give the character a total of -50 in Disadvantages (with the -15 from the background lens).
|DX +1 [20]
+
 
|IQ +1 [20]
+
'''''Wildcard Skills:''''' Gun! DX+2 [48]-18. ''One'' of Detective!, Talker!, Ten-Hut! IQ-1 [12]-11 or spend 12 points to raise Gun! by one level.
|-
+
:''Non-Wildcard Option:'' Guns (Longarms) ''or'' Guns (Pistols) DX+4 [12]-20; Brawling DX+2 [4]-18; Acrobatics DX+0 [4]-16;
|HT +1 [10]
 
|Will +1 to +3 [5/level]
 
|Per +1 to +3 [5/level]
 
|-
 
|Absolute Direction [5]
 
|Acute Senses (any) [2/level]
 
|Alcohol Tolerance [1]
 
|-
 
|Ally (Sidekick, Built on 50%, 12-, 15-, or Constantly) [4, 6, or 8]
 
|Brave [1]
 
|Danger Sense [15]
 
|-
 
|DR 1-2 (Tough Skin, -40%) [3 or 6]
 
|Dual Shooting (Gun!) [5]
 
|Enhanced Dodge 1 [15]
 
|-
 
|Extra Life [25]
 
|Fearlessness [2/level] ''or'' Unfazeable [15]
 
|Fit [5] ''or'' Very Fit [15]
 
|-
 
|Grit 1-2 [5 or 10]
 
|Gizmos 1 [5]
 
|Gun Fu Perks [1/perk]
 
|-
 
|High Pain Threshold [10]
 
|Lifting ST 1-2 [3 or 6]
 
|Upgrade Luck [15] to Extraordinary Luck [30] for 15 points.
 
|-
 
|Magic Resistance 1-5 [2/level]
 
|Night Vision 1-9 (1/level)
 
|No Hangover [1]
 
|-
 
|Off-Hand Weapons Training [1/skill] ''or'' Ambidexterity [5]
 
|Patrons [10 to 30]
 
|Peripheral Vision [15]
 
|-
 
|Prophetic Dreams [5]
 
|Rapid Healing [5] ''or'' Regeneration (Slow) [10]
 
|Reputation (any) [varies]
 
|-
 
|Resistant [Varies]
 
|Serendipity [15]
 
|Trademark Move [1/move]
 
|-
 
|Weapon Bond [1/weapon]
 
|Wild Talent 1 [20]
 
|Wealth [Varies]
 
|}
 

Revision as of 15:10, 29 October 2018

GUNSLINGER

400 pts

Attributes: ST 13 [30]; DX 16 [120]; IQ 12 [40]; HT 13 [30].
Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs; HP 18 [10]; Will 12 [0]; Per 12 [0]; FP 13 [0]; Basic Speed 7.25 [0]; Basic Move 7 [0].
Advantages: Combat Reflexes [15]; Gunslinger [25]; Luck [15]; and Quick Reload [1].

-Choose a 15-point Background Lens.
-Choose another 25 points from Suitable Advantages.

Disadvantages: Choose -35 in Suitable Disdvantages. This will give the character a total of -50 in Disadvantages (with the -15 from the background lens).

Wildcard Skills: Gun! DX+2 [48]-18. One of Detective!, Talker!, Ten-Hut! IQ-1 [12]-11 or spend 12 points to raise Gun! by one level.

Non-Wildcard Option: Guns (Longarms) or Guns (Pistols) DX+4 [12]-20; Brawling DX+2 [4]-18; Acrobatics DX+0 [4]-16;